using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;

public class TileMapCollider : MonoBehaviour
{
    private void Awake()
    {
        Tilemap tilemap = GetComponent<Tilemap>();
        Color color=tilemap.color;
        color.a = 0;
        tilemap.color = color;
    }

    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
